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Old May 25th, 2008, 10:45 AM     raidium is offline   #1
raidium
Priest of Mitra 

Synergy

Thog PvE
Default The PoM Wishlist \ Fixlist

The PoM Wishlist \ Fixlist

This thread contains our top priority requests for development love. The things that absolutely need to be fixed before all others.

This list is reserved for major changes to the class, high impact, game breaking, build breaking, nonfunctional and useless PoM items or features in the game.

More information and feedback can be found in the following topics.

PoM Bugs http://forums-us.ageofconan.com/showthread.php?t=27378

Feedback http://forums-us.ageofconan.com/showthread.php?t=27363

FAQs http://forums-us.ageofconan.com/showthread.php?t=27596



The List

1. Wisdom

The wisdom stat does not work on spelldamage or healing. The mana gained does not make Wisdom a viable stat for gear when it should be the top stat on Priest gear. Note that this isn't unique to wisdom... all of the stats are not functioning; Intellect, Wisdom, Strength, Dexterity and Constitution


2. Critical Healing Bugs
Raidiance - Mixed reports of Radiance not helaing when cast, even without the presence of the debuff. Some feel that the range is too short.
Hand of Mitra - When cast the spell should act instantly. It appears that there are game mechanics which allow any damage that was in queue before the immunity is cast, to break through the immunity.
Revivification appears EoL (Rank 5) is not casting at all from Revivification... making the talent entirely useless between levels 65 and 80.
3. Useless Feat Sinks

In some cases feat points may be spent on skills that provide no real benefit to the user or the benefit does not match the sink. The tooltip makes the feats should useful but once the points are spent the user relaises there is very little effect for the points invested.
  • All Encompassing Spirit - Does not increase the range, tested and confirmed broken.
  • Guiding Spirit - 3 points and due to the debuff from WoL there is no need in the game to have this spell cast without cooldown. Remove the Healing debuff and it would be more useable.
  • Improved Smite - Does not appear to be working. Some tests show very small 1-3% increases, others show none.
  • Empowered Hand of Mitra and Determination - 7 points to make it instant cast is a hell of a sink.
  • Light of Mitra - Does not scale to level leaving it ineffective later in the game (post 50).
  • Improved Repulse - Poor results for the invested points. casting time reduction would be more beneficial than increased damage.
  • Condemn - poor results and bugs if target is moving?
  • Purification of Mitra - after the changes to this spell the DoT is not doing enough damage on the leveling scale. Vengance builds are starting to repsec out of this skill in the 50s.
  • Ether Discharge - does not scale well with level, feels like its just filler for moving to T3 feat SW or SM.
  • Purification of Mitra - starts of well but soon becomes an obsolete feat once you reach higher levels 70+

4.Healing Scale

Side effects of Damage spells (i.e. Lance of Mitra) does not scale with damage (?). This creates a problem with spells requiring large mana drains for no improved benefits as we level.


5. Armor of Faith

Light of Mitra removes Armor of Faith when a heal is cast. This needs to be fixed so that the buffs added by WoL dont overwrite AoF.


6. Spellweaving

Bugs if you cancel while in the middle of casting or if you get interrupted.

7. Spell tooltips

There is not enough information on tooltips or they may be broken. Need more details and the tooltip should show how the spell is scaling with level. Tooltips should show how the effects of the ability are changing each level.


8. End of Tree Feats

Feats do not provide enough tangible benefits to waste the spec points. Many Priests are reporting that the use of Hybrid builds with a mix of lvl 30 and 50 feats appear to work the best. Cooldown and recast timer reductions are across the board, miniscule for the investement. Some abilities have no good fit in PVP. Will create a short list of direct end of tree complaints here.


9.Divinity and Vengeance unclear near the bottom

The use and purpose of each tree line is unclear. Today hybrid builds appear to rule the leveling exercise while endgame builds are somewhat unclear. Some of this is due to the state of development and broken or inaccurate feat descriptions. The crux of the arguements appear to lay with the lack of a clear cut distinction between the "type" of character that fully populating a feat line from Divinity or Vengeance will reveal.

It is suggested that these be surgically tuned with the following in mind:

PoMs love lots of tools. Overall we would like more tools to get the job done. We do not want ALL powerful healing or damage spells. What we do want are MANY diverse options to get the same job done so that we can match this to our playstyles and become the defined Master of Healing for the game.


Thanks!

Last edited by raidium; June 2nd, 2008 at 11:00 AM..
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Old May 25th, 2008, 12:16 PM     Drekor is offline   #2
Drekor
Priest of Mitra Aquilonian

The Shipwrecked Pirates

Doomsayer PvP
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Not really in any particular order:

Imperil - This seems to be a joke, at 46 it's -2% invuln, this needs a serious increase in power to even be worth considering casting.

Eye of Judgement - Too long cast time and too short duration. Should be something along the lines of 1.5s cast 5s duration, ideally it would be made into a stun as well but can't win em all.

Avert thine eyes - Another joke it seems, as what is suppose to be a primary CC class having a CC spell that only works 5% of the time(again at 46) is not really acceptable. I'd like to see it boosted to the range of 50% and duration reduced to 10s.

Wave of Life - I'd like to see this boosted to 180 degree cone if for no other reason than latency. Maybe this won't be a big issue once more performance upgrades are done but this would provide a lot of leeway when in close quarters.

Tooltips - They seriously need to be looked at, many spells and feats are lacking any sort of detail or lack sufficient detail. How much knockback power does repulse have? How much does improve smite help? How much does ether discharge restore? How much does holy conquest boost etc etc. We shouldn't have to guess and spend money after making a mistake on feats, we should be told up front what they do and by how much.
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Old May 25th, 2008, 12:56 PM     Griefa is offline   #3
Griefa
Priest of Mitra Aquilonian

NoX

Deathwhisper PvP
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Quote:
Originally Posted by Drekor View Post
Not really in any particular order:

Imperil - This seems to be a joke, at 46 it's -2% invuln, this needs a serious increase in power to even be worth considering casting.

Eye of Judgement - Too long cast time and too short duration. Should be something along the lines of 1.5s cast 5s duration, ideally it would be made into a stun as well but can't win em all.

Avert thine eyes - Another joke it seems, as what is suppose to be a primary CC class having a CC spell that only works 5% of the time(again at 46) is not really acceptable. I'd like to see it boosted to the range of 50% and duration reduced to 10s.

Wave of Life - I'd like to see this boosted to 180 degree cone if for no other reason than latency. Maybe this won't be a big issue once more performance upgrades are done but this would provide a lot of leeway when in close quarters.

Tooltips - They seriously need to be looked at, many spells and feats are lacking any sort of detail or lack sufficient detail. How much knockback power does repulse have? How much does improve smite help? How much does ether discharge restore? How much does holy conquest boost etc etc. We shouldn't have to guess and spend money after making a mistake on feats, we should be told up front what they do and by how much.
Please level up some more before you complain about our CC. It is outstanding, and higher ranks last longer duration and have greater effects. This is what needs to be fixed:

Light of Mitra does not scale with level.

Spellweaving bugs out if you cancel it while in the middle of casting a spell or get your spell interrupted.

There is no way to cancel a spell if rooted (moving is the only way), and escape is completely random and useless.

The biggest issue: Armor of Faith is canceled upon casting WoL (I also heard this only occurs if light of mitra is active)

Sometimes the character bugs out and does not go into combat mode after being jumped or after pulling a mob/player. This is a serious issue as evading and active blocking are very important for PvP.

As for class abilities:

Many of our feat abilities are a joke:
Exorcisim is not as good as it should be for a talent so deep in the tree. 2.5 second cast and 3 minute cooldown is pretty unimpressive for something that lasts only 5 seconds and by the time it removes cc itll already have lived out half its duration.

Aside from Lance and Sacred fire and light of mitra, all of our other feat abilities up to level 60 are just aweful. Im not asking for the class to be buffed majorly, but they should be at least made tempting so that there is variance to some builds.

Last edited by Griefa; May 25th, 2008 at 01:00 PM..
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Old May 25th, 2008, 02:14 PM     Cohren is offline   #4
Cohren
Priest of Mitra Aquilonian

Epoch

Tyranny PvP
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Remove the healing penalty for self heals. When your the only healer in the group and you get aggro and all your cooldowns/Radiance are down, you die very quickly because your HoT's are only healing you for half as much.

Reduce the debuff duration on Radiance. 1 minute is way too long for small groups settings, even for most cases when soloing. It is not fun to have to wait until the debuff is gone when your trying to solo quest in area's you know your going to get 2-4 per pull.

Purification of Mitra needs a buff now. The DoT at mid-levels is very underwhelming, look into one of the many better solutions mentioned in other threads.

There is at least 1 case of redundant Feats in the Vengeance tree, Empowered Hand of Mitra and Determination. Both reduce the casting time of Hand of Mitra. Now I am only level 51 and I don't have points in either but I think its safe to assume that Empowered Hand of Mitra reduces the cast time to Instant cast as the first rank is like -.3 seconds and its already a .5 second cast so I think the second point will make it instant. As for Determination, the first rank is -5.0%. Even if Hand isn't already instant cast, after spending 5 points here it will be but 7 points to reduce a spells cast time by .5 seconds is ridiculous. Unless the cast time increases with higher ranks, this needs to be addressed ASAP.
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Old May 25th, 2008, 02:22 PM     Drekor is offline   #5
Drekor
Priest of Mitra Aquilonian

The Shipwrecked Pirates

Doomsayer PvP
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Quote:
Please level up some more before you complain about our CC
I'm 46 right now, what level are you and what numbers do you get for avert thine eyes and what is cast time/duration for eye of judgement?
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Old May 25th, 2008, 02:37 PM     drkliter is offline   #6
drkliter
Priest of Mitra Aquilonian

Iron Hill Clan

Set PvE
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Please refrain from telling people to "Level up more before complaining". Leveling is part of the game and if the class needs to be looked at during the leveling process than so be it. Raidium said he would evaluate each post and validate them.
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Old May 25th, 2008, 02:40 PM     VodkaManone is offline   #7
VodkaManone
Tempest of Set Stygian


Bane PvP
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Quote:
Originally Posted by Griefa View Post
There is no way to cancel a spell if rooted (moving is the only way), and escape is completely random and useless.
hit escape. works for me
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Old May 25th, 2008, 06:07 PM     Griefa is offline   #8
Griefa
Priest of Mitra Aquilonian

NoX

Deathwhisper PvP
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Quote:
Originally Posted by VodkaMan View Post
hit escape. works for me
Not when rooted or spellweaving =(.

Another serious issue that needs to be addressed asap is the Hand of Mitra spell using the cooldown but still resulting in death as if the spell was not cast.
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Old May 25th, 2008, 07:04 PM     Elarain is offline   #9
Elarain
Priest of Mitra Aquilonian

Harm

Deathwhisper PvP
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Armor of faith needs to be fixed.

Condemn rank 1 is near useless. The only time i use it is so that i can judge the stunned target so that it also stuns (if a target is moving and you judge they keep running, if they are stationary they stay so.)

Purification needs to be buffed to effect all spells. And the effect needs to be buffed to where I actually notice it.

Empower repulse (the increased knockback) is near useless. The increased distance is more of a hinderance then help. The talent should either increase the area, reduce the cast time, or reduce the cooldown. Increasing the knockback distance is terrible.

Light of Mitra should scale better imo.

Also I wish i could cast lance of mitra in a direction, rather then aim it at a specific mob. Sometimes getting to correct target selected is just a pain. Thats just nit-picking tho.
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Old May 26th, 2008, 06:39 AM     Dracos is offline   #10
Dracos
Priest of Mitra Aquilonian


Doomsayer PvP
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I too feel that one of the feats that upgrade repulse should decrease the cast time. 2.5 seconds is an eternity in pvp. let us get it down to 1.5 seconds through the feat.

Or otherwise the talent in the vengeance tree that decreases casts time on alot of abilities should include repulse on the list.
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