The PoM Wishlist \ Fixlist
This thread contains our top priority requests for development love. The things that absolutely need to be fixed before all others.
This list is reserved for major changes to the class, high impact, game breaking, build breaking, nonfunctional and useless PoM items or features in the game.
More information and feedback can be found in the following topics.
PoM Bugs http://forums-us.ageofconan.com/showthread.php?t=27378
Feedback http://forums-us.ageofconan.com/showthread.php?t=27363
FAQs http://forums-us.ageofconan.com/showthread.php?t=27596
The List
1. Wisdom
The wisdom stat does not work on spelldamage or healing. The mana gained does not make Wisdom a viable stat for gear when it should be the top stat on Priest gear.
Note that this isn't unique to wisdom... all of the stats are not functioning; Intellect, Wisdom, Strength, Dexterity and Constitution
2. Critical Healing Bugs
Raidiance - Mixed reports of Radiance not helaing when cast, even without the presence of the debuff. Some feel that the range is too short.
Hand of Mitra - When cast the spell should act instantly. It appears that there are game mechanics which allow any damage that was in queue before the immunity is cast, to break through the immunity.
Revivification appears EoL (Rank 5) is not casting at all from Revivification... making the talent entirely useless between levels 65 and 80.
3. Useless Feat Sinks
In some cases feat points may be spent on skills that provide no real benefit to the user or the benefit does not match the sink. The tooltip makes the feats should useful but once the points are spent the user relaises there is very little effect for the points invested.
- All Encompassing Spirit - Does not increase the range, tested and confirmed broken.
- Guiding Spirit - 3 points and due to the debuff from WoL there is no need in the game to have this spell cast without cooldown. Remove the Healing debuff and it would be more useable.
- Improved Smite - Does not appear to be working. Some tests show very small 1-3% increases, others show none.
- Empowered Hand of Mitra and Determination - 7 points to make it instant cast is a hell of a sink.
- Light of Mitra - Does not scale to level leaving it ineffective later in the game (post 50).
- Improved Repulse - Poor results for the invested points. casting time reduction would be more beneficial than increased damage.
- Condemn - poor results and bugs if target is moving?
- Purification of Mitra - after the changes to this spell the DoT is not doing enough damage on the leveling scale. Vengance builds are starting to repsec out of this skill in the 50s.
- Ether Discharge - does not scale well with level, feels like its just filler for moving to T3 feat SW or SM.
- Purification of Mitra - starts of well but soon becomes an obsolete feat once you reach higher levels 70+
4.Healing Scale
Side effects of Damage spells (i.e. Lance of Mitra) does not scale with damage (?). This creates a problem with spells requiring large mana drains for no improved benefits as we level.
5. Armor of Faith
Light of Mitra removes Armor of Faith when a heal is cast. This needs to be fixed so that the buffs added by WoL dont overwrite AoF.
6. Spellweaving
Bugs if you cancel while in the middle of casting or if you get interrupted.
7. Spell tooltips
There is not enough information on tooltips or they may be broken. Need more details and the tooltip should show how the spell is scaling with level. Tooltips should show how the effects of the ability are changing each level.
8. End of Tree Feats
Feats do not provide enough tangible benefits to waste the spec points. Many Priests are reporting that the use of Hybrid builds with a mix of lvl 30 and 50 feats appear to work the best. Cooldown and recast timer reductions are across the board, miniscule for the investement. Some abilities have no good fit in PVP. Will create a short list of direct end of tree complaints here.
9.Divinity and Vengeance unclear near the bottom
The use and purpose of each tree line is unclear. Today hybrid builds appear to rule the leveling exercise while endgame builds are somewhat unclear. Some of this is due to the state of development and broken or inaccurate feat descriptions. The crux of the arguements appear to lay with the lack of a clear cut distinction between the "type" of character that fully populating a feat line from Divinity or Vengeance will reveal.
It is suggested that these be surgically tuned with the following in mind:
PoMs love lots of tools. Overall we would like more tools to get the job done. We do not want ALL powerful healing or damage spells. What we do want are MANY diverse options to get the same job done so that we can match this to our playstyles and become the defined Master of Healing for the game.
Thanks!