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Originally Posted by Hiloxia
Just a few points:
1. You changed ISPs and as I stated given feedback from one of my networking buddies (and this seems to be raised by some as well) it is quite possible there are some 'shaping' issues occuring due to ISPs trying to limit what they think is p2p traffic over tcp/udp. It may even be shaping by backhaul providers? Is that possible?
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My ISP does not shape any traffic and they are very transparent with this sort of stuff. (Also excellent at listening to customers.)
When I had WoW lag a few years ago, they manually swapped just my connection to one of their other uplink providers (From Comindico to AAPT) to fix the lag.
They don't shape, they have been the best ISP I have ever used in Australia.
As you said, it is more likely backhaul providers and my ISP, with the evidence of the traceroutes, has agreed that their backhaul provider was being dodgy. (They are currently breaking their contract to swap to another provider (PIPE or Internode, because their old provider got bought out by TPG and it all went to **** from there)
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2. I would like a link to the conclusive post by Funcom re: that Level 3 is the problem. We have no handle on what proportion of users are on connections that go through level 3 and those that don't. We only have a handful of tracert data and I wouldn't call that absolutely conclusive either way. What do we have, 10-15 traceroutes listed? What about all the people with successful connections going through level 3? I think people have been hung up on level 3 because of tracert which stops before it hits funcom servers tbh.
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http://forums-eu.ageofconan.com/show...&postcount=424
You'll see their thread almost basically mirrors ours, except for the major fact that Funcom actually responded to them!!!
Note that other European players found the same evidence I did...
"When the connection was going almost solely through Tiscali over Friday/Saturday the game was running almost perfectly fine as well. Now when the route goes again through Level3 nodes only it’s even worse than before...
The lag spikes, when the route going through Level3 shifts from 217.112.152.41/45 to 217.112.152.30 (not-updated.gvnx.com) just before the firewall or when that node suddenly appears on the way after last 4.x.x.x hop...
Coincidence?"
"OK, it's really weird for me. As I posted on some early pages I had the same problem during Early Access, however as I reported later on, after changing the ping route from German Level3 on sth different the problem seemed to be resolved for me."
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3. Dodo is actually not the cheapest by any means. I should have stuck with iiNet instead of getting pissed off by them for their service at one point and jettisoning them in anger. Anyway, I have already been publicly shamed by this many times.
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Hehe, just having a dig, I'm sure you cop it enough already for being with them.
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What I feel is being missed by discussions around this issue is the issue of why it seems that on both EU and US servers, changing from tcp to ppp seems to stop the issue, or keep it in check, anecdotally.
After all, it is the EU folks that pointed us towards VPN services.
No disrespect--I am just sick of Funcom leaving us to meander through the thousand possibilities out there without a peep.
Cheers
Hiloxia
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I believe the issue is being seen on both EU and US servers because Level3 is involved in both cases.
I think Level3 must have a particularly different routing policy (shaping maybe?) compared to other backhaul providers, which is why we are seeing this issue more often with Level3.
In any case, I still want to see FUNCOM do something about this, since it is their software having this issue, no other MMO has this problem.
And even if many of us have different evidence/symptoms, we're all in the same boat, focus rage on Funcom....
