Quote:
Originally Posted by zensome
The system would have to keep track of everyone on the tracking list's path's until you decide to select one person; meaning everyone would have to put down a digital foot print for you to track. that would be the easy part, but creating the graphics for a new tracking system would take for ever. You want to complicate the system by adding geography restrictions, more coding. It will take them a year to accept this as viable option, 6 months to plan it out and another year and a half to code.
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First of all, read my second paragraph again. It eliminates the need of leaving any digital imprint by anyone until they are tracked. Then 5 minutes after the latest track attempt on a target the digital imprint is deactivated.
The system would only be keeping track of the few targets that are actually being tracked.
Second of all the graphics are already in place as Stiiixy has indicated. I've seen the blood trail tracks myself as well which is much more sophisticated graphically than a shadowy footprint.
The approval and design stage of any change has no relevance to the actual amount of code involved either. I can only base my estimate on how long it takes Funcom to develop things already in place and based on that for loose guidelines it shouldn't take more than a couple weeks to code.
How far down the priority list does this sit with me? A long way, but I'd rather see the track mechanic removed before any world pvp objectives are added until they find the time to squeeze in a
proper track mechanic.
Deactivating the track ability should be easy.