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Old May 11th, 2012, 02:15 PM     Erock25 is offline   #11
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Swap CoL and CoR and improve CoR mechanics so in a continuous fight you will always have max stacks of it.

Make it so triggering Mani of Sun on multiple mobs will either increase the bonus weapon dmg or increase the amount of time you have the bonus weapon dmg.

Make it so Mani of Sun vision dot, Mani of Spirit vision dot, and Mani of Winter AOE scales with combat rating (it is idiotic to have static dmg amounts that do not increase with gear).

In conjunction with the last change, Gangrene should increase Mani of Winter's dmg by 100%, 200%, and 300%.

The use of Empowered Renewal before a combo finisher should have some sort of effect on parses. Currently parses with and without it are identical once you add up 50+ of each.

The entire Nature's Revenge line is garbage. Bloodthirst needs to do decent DPS and heal more. Even with Shards of the Earth, Ursine Crush is a terrible DPS tool. Nature's Revenge stacks way way way to slow.

Booming Roar should be an AOE buff/debuff centered on the bear shaman for 10 seconds on a 2 minute cooldown. Allies are granted +100% weapon dmg / +250 magic dmg and enemies get -1200 armor / -500 protection. Expand on bears' role as a front line healer.

Improved Adrenaline Surge should make it so Adrenaline Surge heals hp, stamina, and mana in an AOE centered on the bear shaman.

Last but not least Mani of Moss needs to be a significant DPS increase for the bear shaman as a gold perk. Currently it gives some crappy heal rating and a very short burst of unlimited sprint followed by a short burst of + weapon dmg. It should be a much more significant DPS boost.

Last edited by Erock25; May 11th, 2012 at 02:18 PM..
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Old May 11th, 2012, 07:06 PM     AlaskaVX is offline   #12
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^I like everything in that post... except that your Booming Roar seems quite a bit OP to me.

Then also make manifestations instant cast!
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Old May 11th, 2012, 10:02 PM     Erock25 is offline   #13
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Quote:
Originally Posted by AlaskaVX View Post
^I like everything in that post... except that your Booming Roar seems quite a bit OP to me.

Then also make manifestations instant cast!
+100% weapon dmg does less than it sounds. It actually translates about to a combo hitting for 3k instead of 2.5k. Maybe the debuffs are a bit over the top.
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Old May 13th, 2012, 03:52 PM     m4gg0t is offline   #14
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I just want some damage back. something close to before the combo revamp. they need to do this for most of the melee classes anyways. as it stands right now, i almost cant kill anyone fast enough on my own in minis to survive and carry on helping my team.
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Old May 14th, 2012, 08:33 AM     PunkJiuJitsu is offline   #15
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Quote:
Originally Posted by m4gg0t View Post
I just want some damage back. something close to before the combo revamp. they need to do this for most of the melee classes anyways. as it stands right now, i almost cant kill anyone fast enough on my own in minis to survive and carry on helping my team.
This is my thoughts exactly, Melee classes have it hardest... Need to be close range, use combos, single target(most classes), have to hit inside of a hit box and have less dmg.. WHAT THE F8CK!!!! lol Casters/ranged toons = No combos, No hit box, No close range, AZZ TON of dmg... WHAT THE F*CK!!!! lol all im saying
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Old May 21st, 2012, 08:34 AM     Lerael is offline   #16
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Originally Posted by PunkJiuJitsu View Post
This is my thoughts exactly, Melee classes have it hardest... Need to be close range, use combos, single target(most classes), have to hit inside of a hit box and have less dmg.. WHAT THE F8CK!!!! lol Casters/ranged toons = No combos, No hit box, No close range, AZZ TON of dmg... WHAT THE F*CK!!!! lol all im saying
Stop repeating what retarded people says, they don't know **** about PvP and they're just making class balance worse than it really is.

See how bad KILL numbers are for Age of Conan, Funcom? Bears are asking for more damage. BEARS ARE ****ING ASKING FOR MORE DAMAGE LOL.

I hope devs ignore most of your feedbacks.
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Old May 21st, 2012, 09:09 AM     Erock25 is offline   #17
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Quote:
Originally Posted by Lerael View Post
Stop repeating what retarded people says, they don't know **** about PvP and they're just making class balance worse than it really is.

See how bad KILL numbers are for Age of Conan, Funcom? Bears are asking for more damage. BEARS ARE ****ING ASKING FOR MORE DAMAGE LOL.

I hope devs ignore most of your feedbacks.
was waiting for the biggest QQer on the forums to come crying again.
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Old May 22nd, 2012, 05:51 AM     Azmith is offline   #18
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Loved the old shammy... Easy to be ****, but if you knew your class, easily one of the more OP classes... See that folks, it's a skill variant... No gear required.
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Old May 22nd, 2012, 08:25 AM     Mathieulombardi is offline   #19
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Yeah, pre 1.05 some mini games good bears used to get 30+ kills. Max I got back then was 34 or so and I wasn't even that good back then. Nowadays it's not hard to get kills as a bear, but actually, you're still gimped.

We can compare our class against all other classes; Our deeps is lower while sacrificing much more survivability to get it. Carnage conqs can go double carnage end feats and get both six seconds dodge bubble and high end dps combo that empowers other combos. We can't go bewilder and bloodthirst to natures revenge. Pre 1.05 that tree was actually good, it was situational and it gave so much more extra armor when the two totem/claw buffs were combined, while natures revenge healed higher due to the game's low hp pools. Bloodthirst back then also was a much faster combo, hit to the right, but hit just as hard as shrewd blow back then.

I can also go on and on about other specific feats and abilities many classes have that we don't that gimp our dps while buffing up theirs. For exmample so many classes have simple one step combos that's short, has quicker animation, proc's bleeds and buffs, and can be combined with their other bs abilities like olp, atg, dww, tts, etc. They got combos that empower others and 100% crit chance, +120 crit rate, and hoarforst crit chance tech that debuffs two out of three types in a few seconds in their feat and skills. Case in point, I was on my tos on the same team as bryus and healo on few mini games. Both of them mutilation spec'd, both of them t3 blunt geared etc. I outkilled them on my pvp 5 tos 2 to 1, while having same or less deaths. In a balanced situation, the only difference is they'd get maybe the same or less kill than my tos, but my tos would die a lot more. Eg yesterday when I was up against two rangers pvp 8 and 5, one sin pvp 10. I still ended up top killing but with 13 deaths.

The point is, the class needs a whole lot of tweaking. The reason why they made bs so strong after 1.05.5 was they ****ed up the class back in 1.05-1.05.4. They made it into a crush armor internal bleed debuff bot that couldn't kill. The only difference after 3.0 is that gear and mini imbalance made it so that the class can still kill but suffers the exactly repetitive problems it had back in 1.05 nerf days. The combo animations are clunky, the class is slowed by spell animiations, and the class's CC's are slow and useless in terms of used to save a teammate. Only those who are completely brain dead would get our aoe stunned, and the +30% snare from hm, or 40/50/60 from arctic slumber for six seconds, totally useless in an actual competitive fight. Go bang on a few clothies and lights with no gear, that's all we're good for.
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Old May 22nd, 2012, 12:43 PM     Evito1916 is offline   #20
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Not that it's much of my business, I only play my BS in raids for lols. spamming one step combos and heals is as boring as a demo after a while.

But, just thinking, I like the idea of putting some high DPS stuff in the left side of the Wrath tree. Nothing in there is really good for anything, and specing both down that side and mutilation limits the nice things you can spec elsewhere in PvP, thus choices need to be made. What to do? I dunno I didn't give it that much thought.
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