Quote:
Originally Posted by RentonsHouse
Why is so much effort being put into this new sprint mechanism rather than other game issues?
To me, the biggest problem with sprint could be solved by simply adding a stamina drain to spell casting (in addition to mana). That way, everyone could use stamina pots, and would be on a level playing field.
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Assuming they add a stamina cost to spells and gave casters and priests back stamina pots, this wouldn't fix a few glaring issues:
Major issue 1)
More means less... In the bizarro world of AoC, you actually lose sprinting ability with the increase of stamina.
In another twist of irony, investing points in the mage AA that reduces .25% stamina drain per point, you actually lose sprinting ability in the long run because you are draining more stamina per tick than without putting points in the AA, thus taking longer for your pool to regenerate again.
Major issue 2)
Even if casters and priests had stamina pots, rogues and soldiers still have a huge advantage in mobility and sprinting. 800 points in endurance and 5 points in the rogue AA to reduce drain gives a rogue 13% total reduction. In other words, they are only using 7% of their stamina pool for each tick of sprinting. Soldiers only use 8.25% of their pool per tick. Compare that to 20% for mages and non shaman healers or 1.25%/2.5% less with the AAs fully feated.
The only way to keep it a shared resource and truly balance things would be to set a static size for all stamina pools that is the same size regardless of class, normalize the stam cost of combos and spells so that stamina usage is equal across classes, give endurance skill to all classes, then remove any stamina pool gain stats from all AA's and armor sets. This would leave rogues with a slightly better sprinting ability (7% per tick) than other classes, which one would expect to have as a rogue, but not a drastic difference like it is now. Soldiers would be consume 8.25% per tick, priests would consume 9.5% per tick, and mages would consume 10.75% per tick. This kind of solution isn't any easier than Funcom's proposed solution but is really the only other way for the sprint system to be fair.
Major issue 3)
Combining sprinting and combo resources into one pool is just plain bad design. Funcom is doing it right in their approach to separate the resources.(the Diablo 2 approach) A few people are just resistant to the change because you are used to the current system. The one thing I hope for is that when the system is released, that the result is more movement and sprinting ability across all classes rather than less movement. That part is up to Funcom to do right.