Quote:
Originally Posted by whiteevil14
Look Guy's if any of you can do any better than the ones at Funcom then go show em instead of qqing bout a virtual life here. Yes we all paid, things go wrong so they are working on them, I'd rather stuff be correct when they do go live,because if not it will be worse than what we have now.
and Famine i give you major props for haveing to put up with all this bs!
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I could do better. In fact, I have done better. Not in an MMO, mind you, but it was in a multi-server software environment. Point is, though, I'm not being paid. If I were paid to be Director of Quality Control at Funcom, you can rest assured this kind of thing wouldn't happen. That said, even if it WERE to happen heads would roll and compensation (likely in the form of in-game loot - which doesn't cost Funcom anything more than the time it takes to alter some variables in a couple of databases) would be doled out to those who pre-paid.
Bottom line is this, as I've stated before: Set The Right Level of Expectation With The Client. Once you do that, you're set. These repeated delays after broken promises of this uptime or that uptime ... THAT is what's propogating all this anger.