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Old March 24th, 2010, 10:21 AM     Abesworth is offline   #41
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Originally Posted by Octubrieton View Post
Well at least we now know that Last Stand is going to be worked out.
EDITED: BETA INFORMATION
I think that this information is probably under the NDA, and for a very good reason. When you tell people about only part of how something changed, rather than give full disclosure it creates a lot of misinformation.

I am going to respect the NDA and not post more about any new/changed abilities on this forum, but I will say this: Octubrieton is leaving out some pretty significant limitations.

and Kastos, check out some of the stuff on there atm. It's pretty amazing in terms of how much pve/pvp class balance etc. is going to be develop.

Last edited by Kastos; March 24th, 2010 at 12:42 PM..
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Old March 24th, 2010, 12:41 PM     Kastos is offline   #42
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Originally Posted by Abesworth View Post
and Kastos, check out some of the stuff on there atm. It's pretty amazing in terms of how much pve/pvp class balance etc. is going to be develop.
Will do, haven't chacked beta forums in a while. Removing Octubrieton's post since it's not NDA-friendly.
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Old March 24th, 2010, 01:22 PM     Abesworth is offline   #43
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Originally Posted by Kastos View Post
Will do, haven't chacked beta forums in a while. Removing Octubrieton's post since it's not NDA-friendly.
Those forums don't tell the half of it. Illyiana has approved expansion discussion in the advocate forums. I am going to start a discussion soon, but I expect that many advocates have not checked everything out yet, and it still might be too early.

If nothing else, it's essential to prepare a good report - to know what's around the corner.
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Old March 24th, 2010, 10:25 PM     Octubrieton is offline   #44
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Didnt really want to spoil it or anything. Just saying that changes are being made in the BETA and that its worth to look at them, even if this far is only last stand and the perk system.
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Old April 5th, 2010, 10:38 PM     benlich is offline   #45
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Honestly, to me, if your looking for historical example of what a guardian should be and more or less operate like, look at the greek hoplite or roman centurian.

A guardian, from the get go, is more or less described as a team player. I personally think that should be made more offical.

A mechanic where they can actually use a formation to take advantage of their shields and the shields of the rest of the formation would be good. An example would be the roman "turtle". The formation is nearly immune to conventional projectile weapons due to it's layout of linked shield on all sides and above. The ToS has something that kinda uses the same mechanic already albit differently. Simply take that, alter it, and expand on it to give guardians running the same tactic/formation/(whatever you want to call it) a buff for proximity or something simular.

Alter the Tempest side of the feat tree to use a 1-h spear instead of the more renaissance era pole-axe or pike that the class currently has.
That has the dual effect of having both sides retaining the shield, as well as giving the guardian the option of specializing in the more traditional 1-h weapons (sword, axe, mace) or the more formation specific ones (short spear and pilum equivlent).

I'm sure that some of the current combos from Tempest can be retained and/or modified to use a system like that. Basicly give each side its' own flavor while still doing the same basic job. Varius classes have something simular to this in that one side of their feat tree does more burst damage and the other does more DPS long term.

Retain the spear as the burst damage and make the sword/axe/mace the higher long term DPS.

Enhance the threat generation of the class since after the Conq's got altered they got a whole ton of threat generation as part of their normal combos.
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