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Old July 18th, 2008, 02:47 PM     Ithnag is offline   #1
Ithnag
Conqueror Aquilonian

Primal Instinct

Tyranny PvP
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This is a list of possible suggestions done by our community that could help improve the class, not in a way of turning it into the be all end all, but to get closer to a balanced game, and a Conqueror that fills the roles it is supposed to.

This is a community contribution, and as such i won't link all references unless really needed, please feel free to correct me if you find the list doesn't really fit the views expressed in this forums.


-Buffs.

Furious Inspiration should be activated (the stacking element) when another Conqueror in team gets hit, just as if he was any other class.

Furious inspiration is having a much too low proc rate under the feat "Angel Of Fury" effects, a clarification on the intention of this or a revision to it would be good, as if it is intended to allow the conqueror tank and still have your group use the benefits of the buff it's not working as intended.

Orders/Commands/formations require a revision, as of now there are too many buffs to micro manage and this ones are too short in duration, too short in range of effect and in several cases next to meaningless.
More detailed suggestions on this topic will be added continuously, there are many different opinions on how to improve this as a whole, but all agree that as they are now is not the way they should.


Suggestions on Orders/Commands/formations

Increase the radious of effect, 6 meters are too short in lieu of the realities of dynamic combat in this game (dynamic combat good, 6 meters bad)
Revisit the positional requirements, the benefits are too little, and the effort to big in order to make them work, too much of a hassle for too little effect.
All effects should be scaled properly in effect to the level of the Conqueror, or of the ones affected by them individually, the values of most of them are completely meaningless, even at entry level in some cases.
In the current state, the duration/cooldown and effect turn them into an extra load for the conqueror, totally lost in micromanagement. Many, if not most, don't even bother using them.

Good thread with suggestions on this matter specifically http://forums.ageofconan.com/showthread.php?t=113995 proposing the addition of CC breakers on their Orders/Commands/formations.
Conquerors "inspire" and still courage, promptiing their men to go on, their buffs should reflect that.

Orders/Commands/formations could have cc resistances, as the group strengthens in their numbers and in the figure of the conqueror, instilling courage (fear resist), determination and resolve (root/snare resist) and the will to endure the harshness of battle (KB resist)


-Damage

There is feeling among the community that Conqueror's damage is lower than it should, paired with the much inferior tanking capabilities the class have it seems to be a matter of revision/rebalance.

-removed the entry about attack speed (vs procs/bleeds) as this seems to have been corrected-



-Survivability

For a tank archetype class the survivability of conquerors doesn't seem to match, the differences in HP and mitigation across the Soldier archetype doesn't seem to be balanced. Possible options suggested by players:

Introduction of Half-Plate armor, to lower the gap created by having lower HP and no plate nor shield, or life tap abilities.

Receiving an HP buff, effectively giving each Soldier class 1 main survival strong point, 1 gets the best mitigation, 1 gets life taps, 1 gets superior HP

As initially the Conqueror was presented as a more evade based tank an evasion boost could help, be it a 4 hour buff, an addition to both Conqueror's feat lines (added to existing effects)an innate ability akin to FI, it could be ranked in accordance to level (as fire weave and other effects)

A boost to the parry chances has been mentioned among the damage prevention options, given the idea of conquerors being devoted to their martial prowess and expertise.

Other suggestions debated the option of giving the class access to Plate or shield.



-General Design and Role

Several of us have trouble to actually pinpoint the intended role of the conqueror in the game, perhaps a sum of inconsistencies in most departments (reduced tanking capabilities, reduced DPS, hard to manage-low impact group buffs) leave us in a real "Jack of all Trades, Master of None" situation, only that augmented due to the extreme low impact several of our "advantages" actually have. Being versatile is good, but only if the different elements of this versatility actually add to the whole, we are perceived as little more than FI dispensers.

-work in process-

Added Dacius suggestions on tanking improvements as it's a common concern the lack of tanking capabilities even tho we are part of the Soldier Archetype, which has as one of the common functions, tanking http://forums.ageofconan.com/showthread.php?t=146972

Last edited by Ithnag; August 5th, 2008 at 01:56 PM..
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Old July 18th, 2008, 05:21 PM     Ithnag is offline   #2
Ithnag
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Primal Instinct

Tyranny PvP
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Old July 19th, 2008, 12:15 AM     neocenturion is offline   #3
neocenturion
Conqueror Aquilonian

Empire

Ajujo PvE
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#1 on the list should be improving commands/orders. They are absolutly useless at this point. The gain from using them is minimal at best, and managing them all while still fighting is next to impossible. My suggestion is to make them a toggle. The effects are minimal, so having 1 of each up and running at any time is not going to unbalance anything.
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Old July 19th, 2008, 12:40 AM     fozza6 is offline   #4
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use of plate would be nice we should iether get that or sheilds i think
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Old July 19th, 2008, 12:46 AM     Sidac is offline   #5
Sidac
Conqueror Cimmerian
   
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Order

Cimmeria PvP-RP
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Quote:
Originally Posted by fozza6 View Post
use of plate would be nice we should iether get that or sheilds i think
while i tend to agree there you would have to see that they would have to completely reformat the feat trees if a shield option were added. And plate armor? do we really need to get rid of the guardian THAT bad? im against the plate idea myself but i can see why you want it. But that would make a class pretty much useless.
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Old July 19th, 2008, 12:56 AM     fozza6 is offline   #6
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what im looking for is one or the other definatly not both becuase that would make the guards useeless but seeing as they have both they would still have more dmg mitigation then us therefore the desired tank for raids. Or at least give us half plate only
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Old July 19th, 2008, 01:12 AM     Eldusto is offline   #7
Eldusto
Conqueror Cimmerian

M.o.B.

Deathwhisper PvP
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Quote:
Originally Posted by neocenturion View Post
#1 on the list should be improving commands/orders. They are absolutly useless at this point. The gain from using them is minimal at best, and managing them all while still fighting is next to impossible. My suggestion is to make them a toggle. The effects are minimal, so having 1 of each up and running at any time is not going to unbalance anything.
The range of Orders, Formations and Commands should be a lot longer than 6 meters to make them more viable for PVP and allow other party members to be further away from you in PVE. Maybe make the range 12-15 meters.
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Old July 19th, 2008, 01:57 AM     neocenturion is offline   #8
neocenturion
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Empire

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Quote:
Originally Posted by Eldusto View Post
The range of Orders, Formations and Commands should be a lot longer than 6 meters to make them more viable for PVP and allow other party members to be further away from you in PVE. Maybe make the range 12-15 meters.
Good point, particularly since some of our orders provided ranged damage bonus. What good is a range damage bonus that can only be used within 6m?
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Old July 19th, 2008, 02:25 AM     Tristen is offline   #9
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Half plate and a shield buff while in defensive stance.
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Old July 19th, 2008, 08:10 AM     Shuyun is offline   #10
Shuyun
Conqueror Cimmerian


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As I posted in this link http://forums-us.ageofconan.com/showthread.php?t=137201

Mounted combat for conqs.

Also Plate-mail Armor....cross between chain(heavy) and plate.
Any soldier class stuck in heavy armor is a pin cushion waiting to be stuck

Guards get shield and plate....DT's get shield....what did conqs get? Dual wield with lil to no dps.

Bring the group auras up to specs, make them worthwhile.
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