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Reload this Page ninja nerf?
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Old January 25th, 2011, 06:42 PM     vheffner is offline   #31
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Originally Posted by Haukon View Post
Oh I wish I had 100g sitting around, lol.
I mini for funsies now in ****ing khitai blues culture gear with some actual protection would probably be an upgrade

not to mention I have undergeared alts lol

Last edited by vheffner; January 25th, 2011 at 06:49 PM..
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Old January 26th, 2011, 07:06 PM     the-gunny is offline   #32
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Originally Posted by Haukon View Post
I still don't see any guards under pvp 5 cleaning house regardless of what the two pvp 9-10 guards have to say.
Just to name a few....

http://aoc.yg.com/profile?h=NOtOptXa

http://aoc.yg.com/profile?h=pEQ3vfB5

http://aoc.yg.com/profile?h=3JlpQL-f

http://aoc.yg.com/profile?h=t7WaWVEi

http://aoc.yg.com/profile?h=K9dz1-y_
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Old January 26th, 2011, 07:09 PM     the-gunny is offline   #33
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Originally Posted by Haukon View Post
If you had that much time in any class I'm sure the result would be much the same.
Guard is my 3rd alt... not my main. And I am not a good player overall. I stand out in most minis cus my class not my skill. That is the point I am trying to make. Do not get me wrong it is fun, but OP. That is all i am saying.
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Old January 27th, 2011, 09:04 AM     Haukon is offline   #34
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Originally Posted by the-gunny View Post
Guard is my 3rd alt... not my main. And I am not a good player overall. I stand out in most minis cus my class not my skill. That is the point I am trying to make. Do not get me wrong it is fun, but OP. That is all i am saying.
I guess I was assuming your guard was your main by glancing at your sig. I would be surprised if you didnt feel op on a pvp 9 sin decked out like that though and I find the ranger much easier to play than the guard as well but that's just my opinion.

If you have 5k plus kills on a melee and then jump on a guard you will probably perform well on any melee under pvp 5. I've seen Ceto and Khalily perform quite well. Both sport better gear than most pvp 5s which says they are no average guard. Ustank is good but I'm sure he's an alt of one of the hardcores. I'm not sure about the other 2.

There are always exceptions to the norm. If I was to get full tier gear on a barb or hox and then jump into minigames at pvp 0 I'm sure I would do ok. Maybe that's the average pvper these days.

Maybe we have different definitions of op. If you can go one on one with another class as close to your pvp level and skillset as you can and pummel them into the ground every time then you are op vs that class. How does your op guard fair vs a pvp 9 barb, shaman, or dt. They are the rock to my scissors and I can't beat them unless they are extremely bad.

It becomes difficult to judge in group combat because of all the variables involved but unless your averaging that 13 to 1 score vs a good solid team then it hardly compares to the scores the dps classes can put out. You would have to post screenshots to see the rest of the story as well.
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Old January 27th, 2011, 06:16 PM     vheffner is offline   #35
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From a dueling perspective especially with the stam drain fully feated DTs are fairly easy. Barbs are a tough fight but beatable and well a shaman in a duel may as well be a nuke. But the game is hardly balanced around duels so referencing them is bad at best
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Old January 31st, 2011, 01:19 PM     Haukon is offline   #36
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Fix Minis!

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Quote:
Originally Posted by vheffner View Post
From a dueling perspective especially with the stam drain fully feated DTs are fairly easy. Barbs are a tough fight but beatable and well a shaman in a duel may as well be a nuke. But the game is hardly balanced around duels so referencing them is bad at best
Would you consider xRubberduckyx, Direwolfe, Praancer, or Santis fairly easy one on one?

The game developer himself stated that the classes are meant to work like a rock, paper, scissors concept. Some classes seem to fall outside that concept especially when they aquire high end gear. The group balance is an afterthought for effects that are too strong in group scenarios. I think this idea can work fine but can never get enough attention and the balancing needs to evenly progress between all classes with gear and aas.

http://www.mmorpg.com/gamelist.cfm/g...d-Balance.html

To suggest balancing group pvp before balancing one on one pvp is like trying to build hoover dam without redirecting the water first. The variables in a one vs one situation between 12 classes are daunting enough but to dilute the data with mixed group variables before even establishing a core would be like molding water.

A high end bearshaman can destroy any class one on one as well as impact the group tremendously. They don't score top kills very often which is the only reason players don't call them op as often as other classes. This statement more than highlights the fact that the scoring system for minigames has deformed the way the classes are to be played. Reward the bearshaman for his healing potential, dps, tankability, debuffs, buffs, ccs, and cc breaks and then you can really begin to guage how much impact that class brings to the table.

Would you rather have the pvp 10 demo with top kills on your team or the pvp 10 bear shaman. I know the choice for me would be simple.

Running a parser at the end of the match and converting points into a score shouldnt be such a difficult task and kdr can still be appointed to those that worship it. It is impossible to ever achieve a true rock/paper/scissor balance but a better scoring system would definately help to narrow it down.
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Old February 6th, 2011, 05:13 PM     Rorry is offline   #37
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And now that I can post on the forums.....

Stam Drain > DTs good players can obviusly do more with the class and be a tough fight or even win some but our stam drain is legit.
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