I agree with u on bv man, I hope they scrap it for better buffs/ debuffs and viable combos. lol I love how no one notices how op a dt can be though, I know quite a few that are toppin over 40 kills in minis. It's past due for em though I guess. Also yeh sins aren't op to guards in minis with bv running, but to every other class they are. This revamp is a worry for most guards because 9/10 times when they touch our class it's a nerf.
I wanna get kills like every other class, f*** being a support class this isn't pve.
http://forums-tl.ageofconan.com/show...t=51740&page=2
There's a lot of good points made from both sides in that thread.
Here's my take on the situation and a final quote from tl.
The prob here is balancing guards dps with their hp/mit. Given, most medium armor classes almost have the same hp and some demos are pushin 11k with gear :/. So how can you take away alot of guards dps while most other classes are nipping at their toes with the same hp and alot of mit.
So next we'll take away sins cc breaks and evade buffs? Rangers traps? A bs's heals? Each class should retain what makes them unique (like a soldiers hp and mit) while still having sufficient burst or sustained dps to make them a threat in pvp and able to get a ton if kills if played properly.
Quote by a guard from tl- I don't wanna be op, but I'm not going to let guards go back to the pre-reck days either. I'm also not going to let other classes dictate how good mine should be.